Приклади використання Spine

Spine використовують по всьому світу і видавці з багатомільйонними бюджетами, і невеликі ігрові студії, і незалежні розробники. Нижче наведено приклади використання Spine у мобільних іграх та іграх для настільних комп'ютерів, в інтерактивних оповіданнях, фільмах, мультиках, коміксах і спецефектах.

Thanks to Spine we've made great performance in our game and minimized the size of the build as much as possible. All the characters together with the animation are less than 6% of the build size.Alexey Gulev & Alexander Titkov, Bring Me Cakes
Spine is by far the most intuitive animation software I've ever used. No matter the assignment, Spine will be a part of the pipeline.Shachar Tzin, Upopa
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
In Gunner-chan!, we use Spine animation in every aspect, from characters, guns, items, and backgrounds. Spine's smooth and expressive movements give players a tactile feel. It also works smoothly with Unity, making it one of the easiest animation tools to use when developing action games. Kido
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director

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